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Adding vertices on mouse click in DirectX 12...


c++vertex-bufferdirectx-12

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DX12) Even though they are ComPtr, Live Objects apears When Process Terminated...


comdirectx-12dxgi

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Create CommandQueue and Command Allocator using IID_PPV_ARGS...


c++comdirectx-12

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What's the benefit of unmapping a resource in DirectX12...


virtual-memorydirectx-12direct3d12

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Looking for tips on debugging strange point-light shadow artifacts...


3drenderingvulkandirectx-12

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Fullscreen mode not working in D3D12 raytracing samples...


visual-studio-2022raytracingwindows-11directx-12direct3d12

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DirectX 12 Ultimate graphics sample generates a D3D12 "CBV Invalid Resource" error...


visual-c++windows-11directx-12directxtkdirect3d12

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What is the major difference between dx11 and dx12 in development?...


directxdirectx-11directx-12

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D3D12 CreateHeap alignment, Does MSDN use 1024 or 1000 for its definition of KB...


visual-c++directxmsdnunits-of-measurementdirectx-12

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dx12) It takes too long to compile Shader...


c++directxhlsldirect3ddirectx-12

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Why convert to XMFLOAT instead of using XMVECTOR directly?...


directx-12

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How does the DownScale2x2 BasicPostProcess work in DirectX Tool Kit?...


directx-12direct3d12directxtk

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DX12) Part of the Constants buffer is cut off...


c++hlsldirectx-12

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DirectX 12 doesn't draw triangle...


c++visual-studio-2019directx-12

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GetCPUDescriptorHandleForHeapStart stack corruption...


c++ccomdirectx-12direct3d12

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Do Views need to be deallocated in D3D12? (Will they cause a leak if you don't?)...


visual-c++memory-managementdirectx-12

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How Can I implement MSAA on DX12?...


c++directx-12msaa

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d3dx12.h identifier undefined...


c++visual-studio-2019directx-12

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Why is only 1 Depth/Stencil buffer needed, even when the swap chain is tripple buffered DirectX12...


visual-c++directxdepth-bufferdirectx-12double-buffering

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DirectX 12 - Root Descriptor not working properly...


c++matrixresourcesshaderdirectx-12

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Going Fullscreen in win32 without 2 WM_SIZE message...


winapivisual-c++fullscreendirectx-12

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A Fence Per Command Allocator or just one fence DirectX12...


visual-c++synchronizationgpudirectx-12

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Clip Space in OpenGL and DirectX 12...


c++mathmatrixopengldirectx-12

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dx12) Shader Constants goes wrong...


c++shaderhlsldirectx-12

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GPU Memory Management in OpenGL and DirectX 12...


c++openglmemorygpudirectx-12

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Why am I unable to use CreateWICTextureFromFileEx after shutting down SDL...


c++sdldirectx-12directxtk

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directx-12 - How to use commandlist with multiple descriptor heaps?...


c++direct3ddescriptordirectx-12directx-descriptor-heap

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DirectX 12 application is crashing in Windows 11...


directx-12windows-11directxtk

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Multiple constant buffer - register - dx12...


c++graphicsdirectxdirectx-12

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Getting Useful Information from the DirectX12 Debug Layer...


visual-c++directx-12

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