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Getting Device from ID3D11DeviceChild::GetDevice() method...


c++directx-11

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Byte Array Initialization Causes DirectX to Crash...


c++directx-11

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SamplerState issue in the pixel shader...


c++directx-11

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How to translate using a transformation matrix?...


c++directxdirectx-11

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Copy ffmpeg d3dva texture resource to shared rendering texture...


ffmpegrenderingtexturesdirectx-11render-to-texture

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Is it necessary to redistribute DirectX from the Windows SDK?...


windowsinstallationdirectxdirectx-11redistributable

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DirectX 11 enum D3D11_USAGE and D3D_PRIMITIVE_TOPOLOGY warning...


c++enumsdirectx-11

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DirectX 11 engine is not running suddenly after third code improvement and I don't know why...


c++winapidirectx-11

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C# SharpDX no option to check if triangle is front facing or back facing...


c#directx-11sharpdx

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DirectX11 each triangle using first vertex in the buffer...


c++renderingdirectxdirectx-11index-buffer

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Error Messages using the c++/WinRT Direct3D UWP Game DR template, Direct X11...


c++templatesuwpdirectx-11c++-winrt

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Performance advantage of using a TextureArray over an array of Textures?...


c++performancedirectx-11

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How to best organize constant buffers...


directx-11direct3ddirect3d11

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Projected grid water horizon detail...


c++3dgeometrydirectx-11hlsl

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How to do panning/zooming operation in directx/c++...


c++directxdirectx-11

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Macro definition clash between directx headers and winerror.h...


c++visual-studio-2012directx-11winapi

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DirectXTk GeometricPrimitive texture coordinates...


directxdirectx-11

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How do I pass half to a vertex shader?...


c++directx-11hlslhalf-precision-float

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dx11 Rendering to texture shows only clearcolor...


c++renderingtexturesrenderdirectx-11

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Union of texture data pointers in C++...


c++pointersdirectx-11unions

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How to compile a demo from "Introduction to 3D Game Programming with DirectX 11" in Visual...


directxdirectx-11

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Directx11 drawing to wrong render target...


c++graphicsdirectxdirectx-11render-to-texture

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EXECUTION ERROR #362: DEVICE_DRAW_POSITION_NOT_PRESENT...


directxdirectx-11hlsl

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Why Order of Vertices Change Rendering Behaviour...


directxdirectx-11

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Unable to create vertex shader from cso file (created from fx file)...


c++uwpdirectx-11

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Using PrimitiveBatch::DrawIndexed with ID3D11DeviceContext::DrawIndexed?...


c++graphicsgame-enginedirectx-11directxtk

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Desktop duplication (DirectX) screen capture fails to deliver screen updates...


visual-c++webrtcdirectx-11dxgidesktop-duplication

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Make Ellipse by using DirectX 11...


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Color conversion from DXGI_FORMAT_B8G8R8A8_UNORM to NV12 in GPU using DirectX11 pixel shaders...


directxdirectx-11yuvms-media-foundationpixel-shader

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CreateDepthStencilView() is failing...


c++directxdirectx-11shadow

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