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Media Foundation EVR and DirectX 11...


directx-11ms-media-foundation

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Mapping a vector to a structuredbuffer gives incorrect values in computeshader...


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Given an input of fragment positions in a shader, how can I blur each fragment position with an airy...


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Is there a way to Render into a different array index of a depth map in direct 3d 11...


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Why BGRA instead of RGBA?...


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Performance loss with CopyResource() and then Map()/Unmap()...


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Using Unity Texture in native Direct3D 11 DLL - DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN...


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C++-WinRT's com_ptr reset?...


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Windows freezes after trying to render triangle in directx11...


c++visual-studiodirectxdirectx-11

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IDXGIFactory::EnumAdapters() does not return any adapters...


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Mesh loaded with Assimp displaying partial amount of vertices?...


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Why are these shaders making my window crash?...


c++directx-11hlsl

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D3D11 Debug Layer shows Name="unnamed" even if DebugName property is set...


c#directxvisual-studio-debuggingdirectx-11

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How to check if a true hardware video adapter is used...


c++windowsdirectxdirectx-11dxgi

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Is there any performance difference between Buffer, StructuredBuffer and ByteAddressBuffer (also the...


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How to pass an existing IDXGIAdapter to D3D11CreateDevice() to create a D3D11Device for a specific a...


c++directxdirectx-11direct3ddxgi

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DirectX 11 Debug Layer Capture Error Strings...


c++visual-studiodirectxdirectx-11

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D3D11 Compiling shaders file not found...


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DirectX11 Loaded texture colour becomes more saturated...


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Where can I find some in-depth DirectX 11 tutorials?...


c++directxdirectx-11directcompute

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Does DirectX11 Have Native Support for Rendering to a Video File?...


c++video3ddirectx-11hlsl

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Get a pixel color on directx11 from the screen...


c++directx-11

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DirectX render 2D image...


directxdirectx-11

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Updating constant Buffer in a compute shader...


shaderdirectx-11sharpdxcompute-shader

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Access floats of CXMMatrix - () operator not working...


c++directxdirectx-11

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Hook DX11 on a game...


c++directxhookdirectx-11

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Draw a rectangle with DX11...


c++directxdirectx-11

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Direct X 11 jagged edges...


c++directx-11multisampling

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Using Hull shader and Domain shader breaks 2D shader...


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IDXGIFactory2::CreateSwapChainForHwnd fails...


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