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Usage of DirectX 10.0 or 11.0 Vertex or Pixel Shaders other than Draw() API call within graphics dri...


directx3dshaderdirectx-10directx-11

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DirectX 11 Switching from fullscreen -> windowed problem...


c++directxdirectx-10directx-11

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If you want to fix bug between f5 and ctrl + F5 on Visual Studio 2008?...


memorydirectxstack-overflowdirectx-9directx-10

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Drawing a IDirect3DSurface9 in DirectX10...


visual-studio-2010visual-c++directx-9directx-10

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Best 2D integration with Direct3D 10?...


direct3ddirectx-10direct2d

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Problems with creating a DirectX 10 device and swap chain...


c++directxdirectx-10direct3d10

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DXUT Configuration...


c++frameworksdirectx-10

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How do I draw a large (500+) number of sprites to build an isometric tiled map in DirectX 10?...


c++directxspritedirectx-10isometric

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What's the best tool you can use to learn to program shaders?...


c++directxshaderdirectx-10

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How can you force DirectX to restore your previous render state?...


c++directx-10

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How to properly update vertex buffers in DirectX 10...


c++directxvertexdirectx-10vertex-buffer

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DX9 and DX10): what is the default pixel (and vertex) shader? (OpenGL too, if possible.)...


opengldirectx-9directx-10pixel-shader

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DirectX11 and packetoffset...


algorithmrenderinghlsldirectx-10directx-11

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ID3DX10Mesh::CloneMesh...


c++directx-10

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DirectX 10 Draw Text to texture...


c++directxtexturesdirectx-10render-to-texture

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DirectX 10 HUD in C++...


c++directxdirectx-10

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Ideal choice for this game, XNA or SlimDX (DirectX 10)?...


c#xnadirectx-10

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Linker error with DXGI when passing IID_IDXGIDevice to IUnknown::QueryDevice...


visual-studio-2008linkerdirectx-10iunknowndxgi

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can not count array elements after passing as argument...


c++cvisual-c++directxdirectx-10

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Win32: No Window Appears...


windowsvisual-c++winapidirectx-10

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How do I send information to an HLSL effect in DirectX 10?...


directxhlsllightingdirectx-10specular

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Disable alt-enter in a Direct3D (DirectX) application...


c++directxdirect3ddirectx-10

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error C2228: left of '.DXGI_MODE' must have class/struct/union Direct X...


c++cdirectxdirectx-10

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Releasing a vertex/index buffer causes warning...


directxdirectx-10

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Best 3D model file format to load animaton...


directx-10

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Reading output from geometry shader on CPU...


directx3dhlsldirectx-10geometry-shader

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DirectX Device CAPS...


c++directxdirectx-10directx-11

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Sprites in directx10 and texture filtering...


c++filteringtexturesspritedirectx-10

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Direct3D 10 and Shader Management...


direct3dshaderdirectx-10

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